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Paradox interactive


Paradox Interactive is a publishing company that has offices in several countries. With several great games in their portfolio they are a force to be reckoned with.

A while back our game students got a lecture from Daniel Grigorov at Paradox Interactive about publishing companies in gaming. It was a very interesting lecture and useful for our students that are interested in publishing their own games or work with publishing others games.

I got the opportunity to ask Daniel a few questions and they go as follow:

Why did you decide to work in publishing?

I began to gravitate towards the games industry at the very end of my University years. My educational background was in law and economics and I didn’t know how to code, so all the jobs I potentially could qualify for were on the publishing side. But I’m really happy how it turned out.

What sets your company apart from other publishers?

At Paradox we don’t make or publish all types of games. Although we are a fairly big company we are also quite niche in the sense that we focus on deep and endless games; games that revolve around systems rather than characters and narratives. 

What are the benefits for a game creator to choose a publishing company verses trying to push it within a company?

A publisher can help you with funding, but will also free-up time so that you can concentrate on making the game. Signing with a publisher also gives you access to their ecosystem and partnerships.

Can anyone bring a game to a publisher or do you have certain criteria?

We don’t close the door on anyone. But if you haven’t made a game before, it helps if you have a playable demo that we can test.

A big thank you to Daniel for giving our students the opportunity to get insight in to the exciting world of publishing!