On Display
On Display
This project had the whole classes of Game20 on Forsbers Skola working on it Using Unreal Engine 5! We were separated to multiple teams working on different parts of the game for 7 weeks. My Team took care of Locomotion and animations aswell as all gameplay basics and character basics. We have worked with GAS (game ability system) Setting up all essential needs for the character Health, Stamina, Mana. Also Abilities, Damage, Death, and a Level up system and stats.
I have also worked closely with a animator setting up animations and creating blend spaces, different states machines and fixing bugs. AGR Pro Plugin was also implemented.
Click O Mancer
Click O Mancer was a school project that we worked on as a team on Unity. The goal was to crate a game with gacha mechanics that will reward the player for spending time in the game. In Click O Mancer you click to collect souls and build a zombie army and unlock new skills. I Was engaged in pair programming and creating the skills and other mechanics.
Space Assault
Space Assualt is a simple game where you play as a space fighter that flies around and fights the invaders. The flying is scripted and the player cannot control it, but you are able to move in all direction to dodge objects and enemy space ship aswell as fire. This solo project was made in Unity using C# code in my free time.